FORM + CODE in design, art, and architecture

This book is an introduction to beginner, some basic concepts such as parameter, value, coding etc will be mentioned with clear examples.
- p.19: basic (coordinate system with basic understanding on maths) and logo (imagine as turtle) to understand programming in diff ways.
- p.25: why code? efficiency, exist the limitation of existing tools
- p.49: repetition ‘controlling repetition is a way to choreograph human eye movement’ -> create a sense of depth and motion
- p.79: transcoding: how computer deal with data, ‘use the file data as raw materials for computation’
- test pattern [n1] by Ryoji Ikeda, 2008- audio visual installation with barcode
- p.109: parameter technique -> find interesting variations
- Biomietic Butterflies by The Barbarian Group 2007
- Navigation: e.g Visual Thesaurus by Thinkmap (1998-present) > with the introduction of Ted Nelson’s hypertext, this work expand further on how to display the text in one screen, organize and filter the related information. ‘makes navigating language relations a more fluid experience.” “Spacial navigation” is an emerging technique for exploring data”
- earlier example go to Loci (memorization technique) – Memory Palace.
- ‘Sci-fi novels of William Gibson > spatial data navigation’ – Neuromancer – 1984 > rich fields of data
- nodes and connection in visualization > shows relationship and invisible elements (pg. 118-145)
- 1962 by Paul Baran on centralized, decentralized and distributed network
- p.151: Simulate
- physics…these tools allow engineers to simulate how forces and loads move through visual structures…
- simulations for testing new ideas e.g imitate weather systems
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