This is the development process of the module and is part of the M-DAT course.
The project was InterVis 2.0, and further develop as ‘The Screen’
Coming performance & talk: InterVis 2.0: The Screen. In collaboration with Eva Pang (Performance Artist) & dj contort (UK Sound Artist) like the idea of the venue-club, as it is talking about performance in theatre / gallery space / social club, how to break the boundary between performer + audience explore site-specific objects in...
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Posted in Artwork, Digital Media in Commercial, IDAT503- Histories and Futures, performance, Projects\2009, Research & Practise | Comments Off
Reference: Kotz, Liz (2004). “Video Projection: The Space Between Screens” in Theory in Contemporary Art since 1985. Leung, Zoya and Simon Kocur (ed.). Hoboken, New Jersey: John Wiley & Sons Inc. p.102: “projection is a form of geometry modeled on properties of light rays: it allows us to plot from a fixed point, any...
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>>>> H+F feedback >>>> marker: geoff cox (second marker: joasia krysa) >>>> – >>>> >>>> winnie soon >>>> >>>> InterVis 2.0 is a neatly packaging application that claims to remediate >>>> objects in realtime. I particularly like the way that other levels of >>>> interpretation are included through reviews and FAQs. This is a...
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Readme and Runme have been all put together in the page: http://www.siusoon.com/projets_mediaart_intervis2_details.html - readme: the research is located on the section FAQ > Q5 - runme: click the download button or the link of ‘Download Now’ Share on Facebook
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Tags: f, remediation, software
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Reference: Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. London: The Mit Press, 2000. p.233: ’afflilations and associations => these active self works through various media’ => embodied self through digital technologies. => our presense to it p.234: ‘Stanley Cavell (1979) has noted how the desire for self expression came out of the...
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Tags: Reading
Posted in IDAT501- Adaptive Games Systems, IDAT503- Histories and Futures, IDAT506- Synthesis | No Comments »
Reference: Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. London: The Mit Press, 2000. remediation: as a reference on previous medium p.136: in computer graphics, it’s ‘fantasy illusion expresses a strong desire for immediacy, the desire that one’s waking or dreaming imagination should come true.’ p.139: once the work become digititalized, it...
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Tags: Reading
Posted in IDAT501- Adaptive Games Systems, IDAT503- Histories and Futures, IDAT506- Synthesis | No Comments »
Reference: Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. London: The Mit Press, 2000. p.65: “a medium is that which remediates” it is our culture because it enters in the relationship with one another such as social context and daily life (social and culture function), at the same time rivalry with other...
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Tags: Reading
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Reference: Mansoux, Aymeric. “Digital feedback as another state of matter. Automated creation processes as a new clay.” meetabiosis. July 2006. 30 Jan. 2009 <metabiosis.goto10.org/wp-content/uploads/2006/09/digital-feedback-creation-process.pdf>. - “Development of abstract model by combination and recombination of objects and material within the virtual frame of the human” - “Information leaves and returns by the means of transformations,...
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Tags: interactivity, Reading
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Reference: A.Shanken, Edward. Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness by Roy Ascott. Berkeley: University of California Press, 2007. From Cybernetics to Telematics: The art, Pedagogy, and Theory of Roy Ascott by Edward A. SHANKEN p.1: “Telematics integrates computers and telecommunications” p.1: “defined telematics as ‘computer-mediated communications networking between geographically dispersed individuals...
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Tags: aesthetic, interactivity, Reading, telematic
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File can be download from here: http://www.siusoon.com/dat/projects/intervis2.pdf Overview of the project: InterVis 2.0 is an interactive audio-visual performance tool, which allows people to freely create their own visual pattern with any physical objects in real time. User will determine which object to be used for visual pattern, it is affected by the object colors...
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